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# SCUM Server Settings Explained

# SCUM Server Settings Explained

Tuning your SCUM server settings can transform gameplay, giving you full control over everything from loot spawns to weather cycles. Whether you're hosting for a tight-knit group or running a large public server, understanding these options is key to shaping the perfect survival experience. SCUM’s server settings are managed via configuration files or a web-based control panel, depending on your host.

## General Settings

* **ServerName**: The public name of your server.

* **ServerDescription**: Description that appears in the server list.

* **ServerPassword**: Password required to join the server. Leave blank for public access.

* **MaxPlayers**: Maximum number of players allowed simultaneously.

* **ServerBannerUrl**: URL of an image displayed as the server banner. However, it is currently not in use.

* **ServerPlaystyle**: Defines server type (e.g., PVE or PVP). However, it is currently not in use.

* **WelcomeMessage**: Orange Message shown when a player joins the server.

* **MessageOfTheDay**: The message sent to all connected players after a specific interval.

* **MessageOfTheDayCooldown**: Time interval in minutes between the MessageOfTheDay (MOTD) being sent in the chat.

* **MinServerTickRate** / **MaxServerTickRate**: Controls server update frequency. Modifying the default settings may put your service under more load, and result in poor performance.

* **MaxPing**: Maximum ping allowed before not allowing the player to join the server.

* **LogoutTimer**: Standard logout delay in seconds.

* **LogoutTimerWhileCaptured** / **InBunker**: Specific logout timers under different conditions in seconds.

* **AllowFirstPerson** / **ThirdPerson**: Enables or disables camera perspectives. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowCrosshair**: Toggle to show or hide the aiming reticle. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowVoting**: Allows players to vote in certain server events. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowMapScreen**: Enable map access for players. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowKillClaiming**: Allow BCU drop after a player is killed. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowComa**: Enables or disables being knocked out rather instead of being killed immediately.

* **AllowMinesAndTraps**: Enable the use of mines and traps. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowSkillGainInSafeZones**: Skill leveling inside safe zones. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowEvents**: Enable or disable special server events. Set 0 to disable the setting, and 1 to enable the setting.

* **LimitGlobalChat**: Limits global chat usage. Set 0 to allow anyone to chat in global chat, and 1 to only allow administrators to chat in global chat.

* **AllowGlobalChat** / **LocalChat** / **SquadChat** / **AdminChat**: Chat availability options. Set 0 to disable the setting, and 1 to enable the setting.

* **RustyLocksLogging**: Logs interactions with rusty locks.

* **HideKillNotification**: Hides kill feed notifications.

* **DisableTimedGifts**: Disable gifts given at timed intervals.

* **UseMapBaseBuildingRestriction**: Restricts building based on the map.

* **DisableBaseBuilding**: Completely disable base building.

* **VotingDuration**: Time window for voting.

* **PlayerMinimalVotingInterest** / **PositiveVotePercentage**: Defines voting thresholds.

* **MasterServerUpdateSendInterval**: Frequency of update pings to the master server.

* **PartialWipe** / **GoldWipe** / **FullWipe**: Different wipe options for server resets.

* **FameGainMultiplier**: Adjusts how quickly fame is gained.

* **FamePointPenaltyOnDeath** / **OnKilled** / **RewardOnKill**: Fame point adjustments based on player actions.

* **LogSuicides**: Log when players commit suicide. Set 0 to disable the setting, and 1 to enable the setting.

* **EnableSpawnOnGround**: Allows spawning on the ground instead of in beds/shelters. Set 0 to disable the setting, and 1 to enable the setting.

* **DeleteInactiveUsers**: Deletes data of inactive users. Set 0 to disable the setting, and 1 to enable the setting.

* **DaysSinceLastLoginToBecomeInactive**: Time in days until a user is considered inactive.

* **DeleteBannedUsers**: Deletes banned users' data. Set 0 to disable the setting, and 1 to enable the setting.

* **MaximumTimeForChestsInForbiddenZones**: How long chests remain in restricted areas.

* **LogChestOwnership**: Enables logging of who owns each chest. Set 0 to disable the setting, and 1 to enable the setting.

## World Settings

* **MaxAllowedBirds**: Maximum number of birds allowed to spawn in the world.

* **MaxAllowedCharacters**: Maximum number of all characters (players, NPCs, etc.). -1 means unlimited.

* **MaxAllowedPuppets**: Controls the max number of puppets (zombies) on the map.

* **MaxAllowedAnimals**: Sets the limit for animal spawns.

* **MaxAllowedNPCs**: Maximum number of non-player characters that can exist at once.

* **EncounterBaseCharacterAmountMultiplier**: Base number of characters in encounters.

* **EncounterExtraCharacterPerPlayerMultiplier**: Adds extra characters per player involved.

* **EncounterExtraCharacterPlayerCapMultiplier**: Multiplier for scaling the number of added characters.

* **EncounterCharacterRespawnTimeMultiplier**: Controls how fast encounter characters respawn.

* **EncounterCharacterRespawnBatchSizeMultiplier**: Batch size for respawning enemies.

* **EncounterCharacterAggressiveSpawnChanceOverride**: Overrides the chance of aggressive NPC spawns.

* **EncounterCharacterAINoiseResponseRadiusMultiplier**: How far AI reacts to noise.

* **EncounterHordeGroupBaseCharacterAmountMultiplier**: Base horde size per group.

* **EncounterHordeGroupExtraCharacterPerPlayerMultiplier**: Additional horde members per player.

* **EncounterHordeGroupExtraCharacterPlayerCapMultiplier**: Max cap for extra horde characters.

* **EncounterHordeBaseCharacterAmountMultiplier**: Base size of independent hordes.

* **EncounterHordeExtraCharacterPerPlayerMultiplier**: Extra characters per player in non-group hordes.

* **EncounterHordeExtraCharacterPlayerCapMultiplier**: Limits scaling of non-group hordes.

* **EncounterHordeActivationChanceMultiplier**: Modifies how likely hordes are to activate.

* **EncounterHordeNoiseCheckCooldownMultiplier**: Cooldown between horde noise checks.

* **EncounterHordeSpawnDistanceMultiplier**: How far away hordes can spawn from players.

* **EncounterHordeGroupRefillTimeMultiplier**: How often horde groups refill.

* **EncounterHordeShouldPlayActivationSound**: Enables sound effect when hordes activate.

* **EncounterHordePuppetHordeActivationScreamOverrideChance**: Custom scream chance on horde activation.

* **EncounterCanRemoveLowPriorityCharacters**: Allows server to remove unnecessary NPCs for performance.

* **EncounterCanClampCharacterNumWhenOutOfResources**: Prevents overload by capping active characters.

* **EncounterGlobalZoneCooldownMultiplier**: Controls cooldown for encounter zones.

* **EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath**: Toggles spawn-on-death for special zones.

* **PuppetWorldEncounterSpawnWeightMultiplier**: Adjusts how often puppets spawn.

* **AnimalWorldEncounterSpawnWeightMultiplier**: Controls animal encounter weight.

* **DropshipWorldEncounterSpawnWeightMultiplier**: Modifies dropship encounter frequency.

* **EnableDropshipAbandonedBunkerEncounter**: Allows dropship events at abandoned bunkers.

* **DropshipAbandonedBunkerEncounterTriggerChance**: Chance to trigger those events.

* **BaseBuildingEncounterTriggerChance**: Chance of NPCs attacking base buildings.

* **BaseBuildingEncounterTriggerTimeMultiplier**: How often base building events trigger.

* **EnableDropshipBaseBuildingEncounter**: Allows NPC dropship attacks on bases.

* **SpawnEncountersInThreatZonesIgnoringBaseBuilding**: Ignores base presence in threat zones.

* **EnableEncounterManagerLowPlayerCountMode**: Adjusts spawn logic if server is empty or low-pop.

* **BaseBuildingEncounterMinNumElementsToStart** / **End**: Minimum number of building parts to trigger/stop encounters.

* **BaseBuildingEncounterDamagePercentageIncreasePerSquadMember**: More squad = more base damage.

* **BaseBuildingEncounterTimeToFullMinNumToEnd**: Timer before ending a base event.

* **BaseBuildingEncounterMaximumMinToEndReduction**: Max time reduction to end events.

* **MaxAllowedDrones**: Maximum active drones allowed.

* **DisableSentrySpawning** / **EnableSentryRespawning**: Toggles for sentry robots.

* **DisableSuicidePuppetSpawning**: Toggles suicide puppet appearance.

* **AbandonedBunkerCommotionThreshold**: Amount of noise to trigger activity.

* **AbandonedBunkerCommotionThresholdPerPlayerExtra**: Extra noise per player.

* **AbandonedBunkerEnemyActivationThreshold**: Enemy activation level.

* **AbandonedBunkerEnemyActivationThresholdPerPlayerExtra**: Adds difficulty with more players.

* **AbandonedBunkerResetArmoryLockersOnActivationOnly**: Locks reset only on activation.

* **PuppetsCanOpenDoors** / **VaultWindows**: Toggles puppet AI features.

* **PuppetHealthMultiplier**: Changes puppet HP.

* **DropshipHealthMultiplier** / **SentryHealthMultiplier** / **BaseBuildingAttackerSentryHealthMultiplier**: Health of NPC vehicles.

* **ArmedNPCDifficultyLevel**: Difficulty of armed NPCs (1 = easy, 3 = hard).

* **ProbabilityForArmedNPCToDropItemFromHandsWhenSearched**: Loot drop chance.

* **StartTimeOfDay** / **TimeOfDaySpeed**: Time and speed of in-game day.

* **NighttimeDarkness**: Adjusts night brightness.

* **SunriseTime** / **SunsetTime**: Controls daylight cycle.

* **ShouldDestroyEntitiesOutsideMapLimitsOnRestart**: Deletes anything outside the map.

* **EnableLockedLootContainers**: Enables locked containers.

* **CustomMapEnabled**: Enables a custom map layout.

* **CustomMapCenterXCoordinate** / **YCoordinate** / **Width** / **Height**: Custom map dimensions.

* **DoorLockability.Garage**: Enables garage doors to be locked.

* **CargoDropCooldownMinimum** / **Maximum** / **FallDelay** / **FallDuration** / **SelfdestructTime**: Controls air drop timing.

* **CargoDropZombieEncounterWeightMultiplier** / **DropshipEncounterWeightMultiplier**: Adjusts drop-related events.

* **MaxAllowedHunts**: Max simultaneous hunting events.

* **HuntTriggerChanceOverride\_\*Regions**: Force hunt triggers by biome.

* **HuntFailureTime** / **Distance**: Time/distance allowed before failing a hunt.

* **BearMaxHealthMultiplier** to **WolfMaxHealthMultiplier**: Health settings for animals.

* **MaxAllowedKillboxKeycards** / **PoliceStation** / **RadiationZone**: Number of active keycards allowed.

* **AbandonedBunkerMaxSimultaneouslyActive**: Number of active bunkers allowed.

* **AbandonedBunkerActiveDurationHours** / **KeyCardActiveDurationHours** / **SecretBunkerKeyCardActiveDurationHours**: Duration of active events.

## Respawn Settings

* **AllowSectorRespawn**: Allows players to respawn in a specific map sector. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowShelterRespawn**: Enables respawning at a shelter if one is owned. Set 0 to disable the setting, and 1 to enable the setting.

* **AllowSquadmateRespawn**: Allows players to respawn near squadmates. Set 0 to disable the setting, and 1 to enable the setting.

* **RandomRespawnPrice**: Cost in fame points or currency to respawn at a random location.

* **SectorRespawnPrice**: Cost to respawn in a chosen sector.

* **ShelterRespawnPrice**: Cost to respawn at a shelter.

* **SquadRespawnPrice**: Cost to respawn at a squadmate’s location.

* **RandomRespawnInitialTime** / **SectorRespawnInitialTime** / **ShelterRespawnInitialTime** / **SquadRespawnInitialTime**: Time delays before each type of respawn becomes available.

* **RandomRespawnCooldown** / **SectorRespawnCooldown** / **ShelterRespawnCooldown** / **SquadRespawnCooldown**: Cooldown between each respawn type.

* **RandomCooldownResetMultiplier** / **SectorCooldownResetMultiplier** / **ShelterCooldownResetMultiplier** / **SquadCooldownResetMultiplier**: Reduces respawn cooldown times over repeated deaths.

* **RandomPricePerSquadmateModifier** / **SectorPricePerSquadmateModifier** / **ShelterPricePerSquadmateModifier**: Adjusts respawn costs based on nearby squad members.

* **CommitSuicideInitialTime**: Delay before suicide is allowed.

* **CommitSuicideCooldown**: Cooldown period after suicide.

* **CommitSuicideCooldownResetMultiplier**: Reduces suicide cooldown with repeated use.

* **MaximumBaseProximityWhenSpawning**: Prevents spawning too close to other bases.

* **PermadeathThreshold**: Fame point threshold at which a player may permanently die instead of respawning.

## Vehicle Settings

* **FuelDrainFromEngineMultiplier**: Controls how quickly fuel is used when driving.

* **BatteryDrainFromEngineMultiplier**: Rate at which the battery drains when the engine is running.

* **BatteryDrainFromDevicesMultiplier**: Battery drain from in-vehicle devices like lights.

* **BatteryDrainFromInactivityMultiplier**: How fast a battery drains when a vehicle is idle.

* **BatteryChargeWithAlternatorMultiplier** / **DynamoMultiplier**: Charging speed when using alternator or dynamo.

### Vehicle Spawn and Limits

* **KingletDusterMaxAmount** / **MaxFunctionalAmount** / **MinPurchasedAmount**: Limits for Kinglet Duster vehicle availability.

* **DirtbikeMaxAmount** through **TractorMaxAmount**: These settings control how many of each vehicle type exist, how many can function, and the minimum available for purchase.

### Vehicle Management

* **MaximumTimeOfVehicleInactivity**: Time before an inactive vehicle is removed.

* **MaximumTimeForVehiclesInForbiddenZones**: Time vehicles can stay in restricted zones.

* **LogVehicleDestroyed**: Enables logging when vehicles are destroyed.

## Damage Settings

* **HumanToHumanDamageMultiplier**: Adjusts all damage between players.

* **HumanToHumanArmedMeleeDamageMultiplier**: Multiplier for damage from armed melee attacks.

* **HumanToHumanUnarmedMeleeDamageMultiplier**: Multiplier for unarmed melee damage.

* **HumanToHumanThrowingDamageMultiplier**: Multiplier for damage from thrown objects.

### Sentry and Dropship Damage

* **SentryDamageMultiplier**: General damage dealt by sentries.

* **SentryRailgunDamageMultiplier**: Specific multiplier for sentry railgun attacks.

* **SentryGrenadeDamageMultiplier**: Adjusts sentry grenade damage.

* **BaseBuildingAttackerSentryDamageMultiplier**: Sentry damage to base buildings during raids.

* **BaseBuildingAttackerSentryRailgunDamageMultiplier**: Railgun damage from sentries in raids.

* **BaseBuildingAttackerSentryGrenadeDamageMultiplier**: Sentry grenade damage during raids.

* **SentryBaseBuildingDamageMultiplier**: Damage to base structures from sentries.

* **DropshipDamageMultiplier**: Damage caused by NPC dropships.

* **DropshipRailgunDamageMultiplier**: Railgun damage from dropships.

* **DropshipBaseBuildingElementsDamageMultiplier**: Damage from dropships to base building elements.

### Other Damage Settings

* **ZombieDamageMultiplier**: Multiplier for zombie attack damage.

* **ItemDecayDamageMultiplier**: Controls how fast items degrade over time.

* **FoodDecayDamageMultiplier**: Controls spoilage rate of food.

* **WeaponDecayDamageOnFiring**: Determines how much weapons degrade when fired.

* **LockProtectionDamageMultiplier**: Adjusts how much damage protection locks can take.

## Feature Settings

### Flags and Base Building

* **FlagOvertakeDuration**: Time required to overtake a flag.

* **MaximumAmountOfElementsPerFlag**: Max number of build elements per flag area.

* **ExtraElementsPerFlagForAdditionalSquadMember**: Additional build limit per extra squadmate.

* **MaximumNumberOfExpandedElementsPerFlag**: Cap on expanded structures.

* **AllowMultipleFlagsPerPlayer**: Enable more than one flag per player.

* **AllowFlagPlacementOnBBElements**: Allow flag placement directly on base building elements.

* **ChestAcquisitionDuration**: How long it takes to acquire ownership of a chest.

* **WeaponRackMaxAmountPerFlagArea** through **TurretMaxAmountPerFlagArea**: Limits on structures per flag area.

* **AllowFloorPlacementOnHalfAndLowWalls** / **AllowWallPlacementOnHalfAndLowWalls**: Placement flexibility on short walls.

### Raid Protection

* **RaidProtectionType**: Type of raid protection (0 = none).

* **RaidProtectionEnableLog**: Enables logging for raid protection.

* **RaidProtectionFlagSpecificChangeSettingCooldown**: Cooldown for adjusting protection settings.

* **RaidProtectionFlagSpecificChangeSettingPrice**: Cost to change settings.

* **RaidProtectionFlagSpecificMaxProtectionTime**: Max time raid protection lasts.

* **RaidProtectionOfflineProtectionStartDelay**: Delay before offline protection activates.

* **RaidProtectionOfflineMaxProtectionTime**: Duration of offline protection.

* **RaidProtectionGlobalShouldShowRaidTimesMessage** / **RaidAnnouncementMessage** / **RaidStartEndMessages**: Toggles visibility of raid-related messages.

### Economy: Water, Fuel, and Propane

* **WaterPricePerUnitMultiplier** / **GasolinePricePerUnitMultiplier** / **PropanePricePerUnitMultiplier**: Price scaling for each resource.

* **WaterPeriodicInitialAmountMultiplier** through **PropaneProximityReplenishTimeoutMultiplier**: Controls refill mechanics and quantities over time or proximity.

### Spawners and Cooldowns

* **SpawnerProbabilityMultiplier**: Probability of item spawns.

* **ExamineSpawnerProbabilityMultiplier**: Examined the spawn chance.

* **ExamineSpawnerExpirationTimeMultiplier** / **SpawnerExpirationTimeMultiplier**: How long spawners stay active.

* **EnableItemCooldownGroups**: Enables cooldown grouping for items. Set 0 to disable the setting, and 1 to enable the setting.

* **ItemCooldownGroupsDurationMultiplier**: Duration of item cooldown effects.

### Squad System

* **SquadMemberCountAtIntLevel1** through **Level5**: Max squad members allowed per intelligence level.

* **SquadMemberCountLimitForPunishment**: When punishment starts for oversized squads.

* **RTSquadProbationDuration**: Probation time for recently changed squads.

* **SquadMoneyPenaltyPerPrevSquadMember** / **FamePointsPenalty**: Penalties applied after squad changes.

* **EnableSquadMemberNameWidget**: Show or hide squad member names on UI. Set 0 to disable the setting, and 1 to enable the setting.

### Farming, Skills, and Survival

* **PlantHarvestExamineTimeMultiplier** / **FirstPlantHarvestAdditionalChance**: Farming efficiency settings.

* **Skill Multipliers**: Control XP gain speed for the different skills in the game.

### Quests and Turrets

* **QuestsEnabled**: Enable the quests system. Set 0 to disable the setting, and 1 to enable the setting.

* **QuestsGlobalCycleDuration**: Length of a quest cycle.

* **MaxQuestsPerCyclePerTrader** / **MaxSimultaneousQuestsPerTrader**: Quest limits per trader.

* **QuestsTraderRefillCooldown** / **PhoneRefillCooldown** / **NoticeBoardRefillCooldown**: Cooldown timers for new quests.

* **QuestRequirementsBlockTradeableItems**: Prevents quest-required items from being traded.

* **TurretsAttackPrisoners** / **Puppets** / **Vehicles** / **Sentries** / **Animals** / **ArmedNPCs**: Turret targeting options.

### Miscellaneous Gameplay Features

* **MovementInertiaAmount**: Affects acceleration and deceleration.

* **StaminaDrainOnJumpMultiplier** / **ClimbMultiplier**: Adjust stamina usage.

* **DisableExhaustion**: Prevents exhaustion from occurring.

* **BodySimulationSpeedMultiplier**: Changes the speed of body simulation.

* **MaintainItemsExpirationTime**: Time before maintained items expire.

* **KillboxDefuseFailureBonus**: Fame point bonus from failing to defuse killboxes.

* **BedrollVisibilityTimer**: Time bedrolls stay visible.

* **EnableBCULocking**: Enables BCU locking feature. Set 0 to disable the setting, and 1 to enable the setting.

* **NameChangeCooldown** / **Cost**: Time and fame points required to change a character's name.

* **EnableNewPlayerProtection** / **NewPlayerProtectionDuration**: Activates and sets duration for new player protection.

* **AllowAutomaticParachuteOpening**: Auto-opens parachute when falling. Set 0 to disable the setting, and 1 to enable the setting.

* **HideQuickAccessBar** / **HideLifeIndicators**: Hides portions of the UI.

* **EnableDeenaOnServer**: Enables Deena (in-game feature). Set 0 to disable the setting, and 1 to enable the setting.

* **EnableDigitalDeluxeStarterPack**: Unlocks Digital Deluxe starter perks. Set 0 to disable the setting, and 1 to enable the setting.

## Still have some questions about SCUM server settings? 

Don't hesitate to reach out to our support team! We're available 24/7 to assist!